
Seven Down
- Rating
- 8.0(based on last 6 months)
- Released
- September 2026 (pre-release)
- Game engine
- HTML5
- Platforms
- Browser (desktop, mobile, tablet), CrazyGames App (iOS, Android)
- Orientation
- Landscape / Portrait
Roll a die across a board without ever seeing the face that matters. Opposite
sides of a die always add up to seven, so the number under it is the one you
have to keep in your head.
Three games share that one idea.
PUZZLE โ 60 boards, one roll per press. Land on the goal showing the number it
asks for. The shortest route is rarely the obvious one, and every board has a
par worth beating.
ACTION โ 120 stages, and the die keeps rolling while you hold a direction.
Crumbling tiles, spikes on a timer, ice that will not let you stop, patrols,
hunters, and three powers to spend on the way through.
MAZE โ 60 mazes in the dark, drawn only where you have been. No map, no route,
just the walls you have already touched.
There is a new daily puzzle every day, twelve awards to earn, and it is all
playable offline. Nothing to sign up for.
The Number You Can't See
Roll a die across a board โ and the number that counts is the face touching the
ground, the one you can never see. Opposite sides of a die always add up to
seven, so the hidden number is always the one you can work out. Three games are
built on that single rule: 60 puzzle boards, 120 chased action stages, and 60
mazes drawn only where you have already been.
Desktop Controls:
โ โ โ โ (Arrow keys) or W A S D: Roll the die. In the action stages the die
keeps rolling for as long as you hold the key.
1: Bridge โ lay a crossing over a gap.
2: Guard โ blunt the spikes.
3: Shield โ survive one hit.
C: Change camera.
V: Overview โ pull back and see the whole board.
Spacebar: Skip the countdown.
Esc: Menu.
Mobile Controls:
Drag anywhere: Roll the die in that direction.
Tap a power chip: Use bridge, guard or shield.
Everything else is on screen โ there is nothing to memorise.




