Seven Down

Rating
8.0
(based on last 6 months)
Released
September 2026 (pre-release)
Game engine
HTML5
Platforms
Browser (desktop, mobile, tablet), CrazyGames App (iOS, Android)
Orientation
Landscape / Portrait

Roll a die across a board without ever seeing the face that matters. Opposite

sides of a die always add up to seven, so the number under it is the one you

have to keep in your head.


Three games share that one idea.


PUZZLE โ€” 60 boards, one roll per press. Land on the goal showing the number it

asks for. The shortest route is rarely the obvious one, and every board has a

par worth beating.


ACTION โ€” 120 stages, and the die keeps rolling while you hold a direction.

Crumbling tiles, spikes on a timer, ice that will not let you stop, patrols,

hunters, and three powers to spend on the way through.


MAZE โ€” 60 mazes in the dark, drawn only where you have been. No map, no route,

just the walls you have already touched.


There is a new daily puzzle every day, twelve awards to earn, and it is all

playable offline. Nothing to sign up for.

The Number You Can't See


Roll a die across a board โ€” and the number that counts is the face touching the

ground, the one you can never see. Opposite sides of a die always add up to

seven, so the hidden number is always the one you can work out. Three games are

built on that single rule: 60 puzzle boards, 120 chased action stages, and 60

mazes drawn only where you have already been.


Desktop Controls:

โ†‘ โ†“ โ† โ†’ (Arrow keys) or W A S D: Roll the die. In the action stages the die

keeps rolling for as long as you hold the key.

1: Bridge โ€” lay a crossing over a gap.

2: Guard โ€” blunt the spikes.

3: Shield โ€” survive one hit.

C: Change camera.

V: Overview โ€” pull back and see the whole board.

Spacebar: Skip the countdown.

Esc: Menu.


Mobile Controls:

Drag anywhere: Roll the die in that direction.

Tap a power chip: Use bridge, guard or shield.

Everything else is on screen โ€” there is nothing to memorise.